![]() ![]() ![]() ![]() and for an application that's basically a mod-loader that's a bit devastating. yeah, TTS has those garbage mods, too, but they have 26000 board game mods (among the 73000 total mods available for that application). etc.) or because they are unscripted mods for complex games that no one will want to set up manually. This game has a bit more than 200 mods, among which there are numerous ones that only few people care about since either the games can already be played in countless places (Life, Uno, a poker table, monopoly, Risk, another Monpoly, random terrain, yet another Monpoly etc. they don't have a player base to really fracture at this point and this is part of the reason as evidenced by the fact that it continues to come up. While I get that the devs stated they don't want to fracture the current or possible future player base. The act of seeing a thing makes it more likely and convenient to just grab it. Mod.io is inferior for the same reason that stores put small items near checkout. Is it a less streamlined and convenient experience? Yes. Is it a real effort to do so? No, not really. Meanwhile I have to go to an unfamiliar site to check on TTP. If I'm looking at this or TTS to purchase I can instantly see thousands of available games without having to leave steam. If I'm already on Steam I don't see a mod.io button right there and I have to consciously go outside of Steam to look. If I'm already on Steam it's easy to just click the workshop button and see what's popular right now to try. Visibility and convenience is the downside. Originally posted by Rebe:using mod.io has no real downsides, account management isn't one of these either ![]()
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